stellaris fleet academy. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. stellaris fleet academy

 
 Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgradingstellaris fleet academy  And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency

72 build time, 260 minerals. You don't immediately get forced into a white peace upon reaching 100% war exhaustion. Weapon loadout whatever works, but try to get them to 90% evasion. . At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. It's when you start having multiple maxed fleets that upgrades make the most difference and become very important. 6. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. It is better to have multiple fleets than one death stack. years. Let's you play a Fleet Based Empire. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. 10% screen destroyers. That said, for other enemy types, you should pack some smaller weapon systems (M or S size) to hit opposing corvettes. You will need a minimum of 75k in fleet strength, but it's better go use a larger force, closer to 100k. Several tested scopes do not work. In 1 collection by breloom1994. #3. The fleet was mercenary rented and is in the "Biham" system in the attached save. UltimateG94 • 4 yr. In just one year, that's 3600 minerals conserved. 120. It is developed by Paradox Development Studio and published by Paradox Interactive. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. The extra inhibitors are backups. Stellaris Real-time strategy Strategy video game Gaming. Appreciate any help! Probably hostiles or closed. Steps to reproduce the issue. PokeMageTech - ProNetNeutrality Aug 14 @ 5:39pm. If you rely on the bastion for defense for the latter half of the. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. ) If there are no fleets at the starport, it assigns the ships to a new fleet. Transition your capital to all trade hubs. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. Engineering Bay: ORBIT MODIFIER: as above. Legacy Wikis. Winning battles across the stars is about adapting to the enemy's. Add Crew Quarters so you can cheaply base your fleets here. that lesson is that they suck. The experience system certainly could do with improvements. This page was last edited on 3 June 2018, at 14:56. paradoxwikis. ago. 3. It's pretty infuriating. Which was different to both Stellaris and Sins again - though more similar to Stellaris. Not a vassal or ally fleet, the fleet belongs to the AI. Select the fleet and right-click the planet. I am attaching a save file below to save time. The 3 ship system would be extremely easy to implement. Add 2 different T3. This is still an issue as of Herbert 3. When you lie to the naval academy about your skills Humor Archived post. I think the fleet power in diplomatic weight, intra-empire comparison is just the sum of the fleet power of your navy. 337. Open the Outliner Menu on Xbox or PlayStation. ***Works in Vanilla. The majority of actions in the game will be performed by fleets of different size and type. Yes, they do. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. - Naval capacity is supposed to be the maximum number of ships you may build. Maximum 1/4 of your score. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. May 15, 2016 9. 2 shield regen. In addition to this, at around 55-60% evasion corvettes start butchering battleships. "Vanilla" ship sets in formation 5. I have a fleet strength of 9. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. PRESIDENT Fat Body Aug 18 @ 4:55pm. Up to me, I would remove armies entirely, and just leave planets with a defense modifier based on planetary shields, bomb shelters and fortresses. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Yea my 5. jmac111286 • 4 yr. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet The fleet academy building does not show up in the orbital stations. 1a) By having lots of territory with a ton of mineral/energy resources in them. 1 Corvette Bombing the world will deal 0. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). Some event ships can be merged, like the gas cruiser or automated dreadnaught. I had a fleet with 5 destroyers as long range snipers that went to 20 double PD section destroyers just to survive the missile swarms. This trick is to avoid upkeep until the entirety of your fleet is completed. +50% Fortification Defensive Bonus. You get refunded the alloys for the ship components removed, and can quickly restore them if need. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. At the very least it's too. k thanx only rally care about the ships moving because the hijack isn't really. PanzerCorps Apr 5, 2020 @ 10:37pm. This applies to one specific edict Fleet Supremacy which grants this bonus. Fleet Supremacy: 10 +100 Ship starting experience +10% Ship build speed +10% Diplomatic weight from fleet power +10% Ship upkeep Doctrine: Space Combat technology Our navy is the best means to project power. Brawlers should remain the same, though less emphasis on them. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. It doesn't do that and there's no option for it do that. This mod should always be located towards the bottom of your mod load order. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. The AI decision to stop building new fleets at fleet cap is more optimal; currently, upkeep is so minor that going over cap is one of the reasons why humans outplay AI at the end game. The coilgun has an accuracy of 75%. In Stellaris, you spend most of your time taking care of economy and managing your empire. It would make waging war in stellaris so much more enjoyable . Content is available under Attribution-ShareAlike 3. 3. Jun 13, 2018. 0 coins. Archived post. That single fleet is now your spear tip. This guide assumes you own all the DLC. #1. g. Superior: has 200-400% percent of your score in that area. 6. There is a station somewhere in the cluster that you need to kill in order to shut the nanites down. Add a Fleet Template system that you can use to: Build a new fleet or Form a fleet from a number of existing fleets (or a combo of. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. MILITARY ACADEMY. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. I've put about 100-150 hours into the game but have been slacking. If you don't have positive income, build trading bases. I ended up winning it finally by taking 20 corvettes off and adding 10 battleships to both fleets, as well as adding the 33% fire rate war doctrine. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. Planetary building providing jobs for population and increasing planet shipyard number by 1. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Pops in stellaris are an abstraction, but an interstellar nation would have billions of citizens. There is a chance to increase hull armor and shields of friendly ships at the start of a fleet space war. Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. "Sins of the Prophets: Stellaris" ship set in formation 4. Early using small fleets 4 times 10 ~16 T1 just plop on a gun laser rocket. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. SayoriTheRunt Jun 21, 2017 @ 9:01am. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). Blorg Friends. ඞ Jun 1, 2017 @ 2:20pm. Command limit can be increased by some tech or ascension perks. Select the fleet and right-click the planet. pisautave • 2 yr. The ship_starting_experience_add modifier does not work in specific cases. 2. Thank you so much. a grand strategy empire builder. They cannot claim systems or engage in. #3. Between some of the support modules (e. It will also refuse to reinforce attacked systems if the sum of all their fleets' Fleet Power is lower than that of the opponent, except when they're down to. 200+ fleet cap (Max) = . Past a certain point, being in a federation means that all the members of that federation combined have less fleets than if they weren't in a Federation. . . My thoughts on jobs so far: 1 ship builder job - specialist, providing around 10% ship build increase for that planet, stackable. shipsyards use 2 slots for crew quarters and fleet academy. . But Fleet Power is a total. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. 300/210 HP, 22. There isn't even a shift-click to build five ships at a time, or a clear queue button. Thanks for the tip! the 'b' key is the quick hotkey to. Upgrade one at fleet academy spaceport, the other anywhere else. Economy infrastructure in Stellaris. Equivalent to fleet designer. #2. Legacy Wikis. There's not really that much you need in terms of utility components. Shipyard starbase (usually only need 1). . Give your template a shiney name too like (corvette swarm) (artillery) etc. However I'm still struggling to understand how those are supposed to work. Materialist - less straightforward than the 3 above but still good. So if system A has an FTL Inhibitor, then you can enter the system from adjacent system B, but then you can't jump to system C, D, or E through. If you don't have positive income, build trading bases. Retired fleet admiral governor for the decreased build speed and cost. The official. This is a continuation of the original Zeon Mod made by Lupin-test. After researching the “Military Faction” technology a new. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. 1) You maintain a big fleet either by having a lot of planets. Each extends by one additional jump. 花费:100360. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. You have a pool of available divisions based on what you have queued. Grasp the void is irrelevant in the mid to late game since just taking space is way cheaper than an ascension perk, and it's a trap in the early game, since investing in starbases that much early on costs relatively so many alloys that it hurts your fleet. I'm not quite sure how the user-interface is laid out in the console version, so it could be located in a. If corvette spamming, you only need 1-3. Posted by u/LOST_TALE - 5 votes and 5 commentsCreate a Ship type with no weapons/shields ect, then ‘upgrade’ your fleets to that design. 1 times). After some time, the Star Hold is finally destroyed. Anchorage starbases. The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. ago. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. Inferior: has 25-50% of your score in that category. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. GIGACHAD (Banned) Jun 21, 2017 @ 2:53pm. At the endgame, utilize a torpedo cruiser core supported by carrier and Kin artillery battleships, with a swarm of 40 or so neutron launcher frigates. Stellaris: Suggestions. I then go to the fleet manager and build out the rest of the ships to be the escorts. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. Legacy Wikis. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. More. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. If you like this project, you can help us to improve it . how does this work? does it give ships built from the station that has the module those bonus's?Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. what are you talking about, of course you can build titans at the mega ship yard. 6 update. Anchorages can only get a max of 36 capacity. Features: Play as a Planetless Nation. So here we get a CtH of 75 - 8 = 67%. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. 3. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Stellaris Real-time strategy Strategy video game Gaming. 3. If the enemy has no flak/pd on either their corvettes or destroyers, feel free to run some missiles on your own screeners. Edit to add:. Also, oddly enough, when it did disappear, on. Only mods were visual: dynamic UI, Dimorphisms, etc. ) You can see a ship’s xp by opening the view panel for it. A ship is a spaceborne vessel controlled by an empire. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. 1) You maintain a big fleet either by having a lot of planets. These interceptors will counter picket defenses very nicely. I want the replacements for those lost. I'd like an option to set where a fleet reinforces from. I always have my main shipyard in my capital full 6 shipyards, crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. 03 (%) Devastation and . The quicker you get their pops, the more alloys you can make, and the quicker you can kill the next ai. –Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Engineering Bay and Crew Quarters, though I forget which does which. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition. Choose Mega Shipyard. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. 3. This may not seem like much, but Starbase upkeep is huge - a titan assembly 6-shipyard citadel with a fleet academy has a monthly upkeep of 23 energy credits alone, and a 6-anchorage star fortress with an NLO is 12. Nor has the tedious nature of space combat in stellaris. Dynamic Leaders Patch. Stellaris has an active defense concept. That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. "NSC2 Season 8" hull sizes (*now named "NSC3 Season 1") 2. No other mods are required to use the. 1. r/Stellaris. Anyone else having trouble with jump drives. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. 17 Battleships here. 7. Juggernaut Shipyard/Mega Shipyard. You need to always be prepared for war and constantly increase the limit of your fleet. If their powers are different from each other afterwards then it works. This already exists in game. The empire decided to give them all a 'War hero' medal and a few days to rest with their families in any planet they choose. Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. The Mega Shipyard is a new mega structure which allow the player to build new giant space fleets at an amazing rate. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. Always make your own if you can help it. And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. the disruption field, which iirc gives -20% to enemy shields), the starbase's firepower, and your own fleet, you can potentially hold off much significantly larger enemy forces if. You have 8 command value of ships assigned to the template but currently in the fleet. 3D Fleet Formation. 5 Stellaris years. FLEET_BASE_FORMATION_SCALE = 8. The goal is for your corvettes to evasion tank the enemy fleet while your BBs do the killing from a distance. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. Menu. You can build a module on your starbases that give +100 experience to any ship built there. From memory having the fleet academy (whatever its name is) gets them to the first level with its ok bonuses. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. 0. ago. A normal game is "over" after 300 years latest. But in Stellaris, forts do practically nothing without your fleet already stationed there; that's not what a fort is supposed to do!. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. Then allow yourself to edit the underlying template from a different editor. Necrophage, this is just apart of the origin. This Mod Must always be located below ANY mod that changes fleet formations. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. 3. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. Army experience command. 106300 (100 000 Hull Points 5400 Armor 900 Shield) or 1,913 Zeta Tons of TNT in resistance (the energy required to blow up this ship is almost 2x the energy to blow up Mars) Damage: 23,4-58,7. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. maybe bombers aren't the best weapon against the Contingency. Your buildings should be located in certain. This new shipyard doesn't have modules, so it gives the same bonus regardless so you don't have to choose between using the Mega Starbase or your ordinary ones. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. Apr 20, 2020; Add bookmark #2. Special buildings like black hole observatories or curator think tanks / art colleges will fill 1 slot in certain locations - but not every base is in the right location. 1 with hangar picket (VS rocket/hangar) 1 with only missiles swarmer missiles. It was going to be epic. 018. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. r/Stellaris • My fleet crosses paths with an enemy fleet in the Hyperlane. I have Fleet Supremacy edict turned on already There is a corvette being built at Fiiris Station, this station has a Fleet Academy, expected result is that it should have. I want the replacements for those lost. Anchorage starbases. Lithoid is a natural bonus. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. 324k. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. Order Initiative Sep 1 @ 12:05pm. Second priorities are anchorages and trading bases. ago. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. Anchorages will provide only 4 naval capacity, regardless if there is a naval logistics office or not. To reach this rank your ship would need to be in battle for 9900days, equal to 27. Direct Download: Download. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. helican • Inward Perfection • 5 yr. Ordering them properly visually in the outliner / fleet manager would be such an improvment. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. Steps to reproduce the issue. Torpedo Carrier Cruiser: this is a weird design. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. You understand trade hubs correctly. * Clicking the fleet size icon in the top bar now opens the fleet manager. 0 Patch! Now with Anaheim Electronics!Fleet disappearing and combat strength confusion. The picture is an example of a fleet of a 5+ hours game: I have colonized 2 planets, have 3 space stations, and 3k+ energy and n+30 minerals. 存档修改是( Stellaris )中修改的一个重要环节,可以拯救连. THEN. 20 fleet cap (earliest fleet cap) = 0. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Between 2-4x your score. The quicker you can kill an ai, the quicker you get their pops. While a Protectorate, their Overlord gets a slight bonus to Influence. #2. By late game, you'll probably just want battleships and titans. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. You are a lifesaver. To reach this rank your ship would need to be in battle for 9900days, equal to 27. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. Dec 1, 2016 4. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. Types of Ships. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. level 2. If you fly a fleet with some short ranged stuff that can attack and "hold" an enemy down, a ship with longer ranged weapons should be able to stand off and use them. Could be a medical retirement at Fleet Academy. A shipyard with a fleet academy will produce ships that start with a higher experience level. Types of Ships. That’s. As soon as the bigger fleet started bombarding the planet, I jumped on them from the gateway and shred the fleet along with the transports. Let's you play a Fleet Based Empire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to. Upload Attachment File(s) attached Bug with. 56 votes, 18 comments. Juggernaut Shipyard/Mega Shipyard. Lana May 25, 2018 @ 3:20pm. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. Ship, Fleet, and Army Templates. Outposts just for claiming systems are 1 each. Big-Ol-Stale-Bread • 7 mo. Badesumofu Field Marshal. The Fleet’s “Bombardment Stance” will Modify this further. If you rely on the bastion for defense for the latter half of the. Use the auxiliary fire thing for the auxiliary slots. 651 23. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. . Larger fleets deal more damage, up to. 001. Edit 2: I found a bug that Defender of the Galaxy perk doesn't give bonus to strike crafts. -Maethendias- Determined Exterminators • 5 yr. Even if they can field a bigger fleet, doesn't mean they can replace it, wear it dowk and you might win. That what if the main fleet ever returns it will have a lot of ships already rebuilt and if it doesn't make it home (the fleet get destroyed) then you have a whole new fleet built or in the process of being built. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. thanks :) really simplifies my construction a lot xD. Fully anchorages, and the naval logistic building. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. Not necessarily it seems. Maybe the fleet you’re trying to combine with is max command limit, which is different than fleet capacity. Jump to latest Follow Reply.